Persona 4 Arena Ultimax | Review

Persona 4 Arena Ultimax | Review

Initial NA Release Date: September 30, 2014
Review Date: June 6, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3

After a successful debut to the fighting game genre with Persona 4 Arena (P4A), the beloved universes of Persona 3 and Persona 4 collide once more, however, this time, in much more of a comprehensive fighting game experience—Persona 4 Arena Ultimax (P4U2).

With a solid blueprint to follow, a sequel to Persona 4 Arena seemed to be destined for success, however, with a seasoned developer in Arc System Works at the helm, P4U2 not only emphasizes on the aspects that made its predecessor great, but also innovates on its mechanics, both with additions, and improvements. Continue reading “Persona 4 Arena Ultimax | Review”

The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

Continue reading “The State of the FGC in 2020”

Korean Etokki Omni Black | Pros and Cons

Korean Etokki Omni Black | Pros and Cons
Date Published: 10 April, 2020

The Etokki Omni is the arcade stick I have been loyal to since early 2017, therefore, three years post purchase of this fight stick, it is time to go over the pros and cons of this fighting game peripheral, as well as who could benefit from it.

After nearly 4 years using the Qanba Q2 Pro – White, I had decided to make the switch over to a Korean style arcade stick—the Etokki Omni. The reason for the change in peripheral was due to the anticipated release of Tekken 7, and the inability to execute at optimal efficiency with a Japanese style level. Continue reading “Korean Etokki Omni Black | Pros and Cons”

Persona 4 Arena | Review

Persona 4 Arena | Review

Initial NA Release Date: August 7, 2012
Review Date: 7 April, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3, PC

Spinning off from its JRPG (Japanese Role-Playing Game) roots, Atlus with the collaboration of Arc System Works, combined efforts to bring forth the captivating universes of Persona 3 and Persona 4, respectively, into a fighting game arena.

However, similar to the ability of the Persona franchise in separating itself from the pack with its exceptional story-telling, its introduction to fighting games emphasizes unique individualism, all while still maintaining principal balance. Continue reading “Persona 4 Arena | Review”

Akatsuki vs Yuzuriha | Fighting Game Match-Ups

Akatsuki vs Yuzuriha | Fighting Game Match-Ups
Date Published: 22 March, 2020

The Under Night In-Birth match-up between the wandering super soldier; Akatsuki and the self-appointed vigilante; Yuzuriha is one of the most intriguing match-ups in fighting games, as it’s both even on paper, but far from even in action. Continue reading “Akatsuki vs Yuzuriha | Fighting Game Match-Ups”

What is a Cross-Up? | Fighting Games 101

What is a Cross-Up? | Fighting Games 101
Date Published: 21 March, 2020

Often confused with the term Mix-Up, the fighting game term; Cross-Up is a term used frequently in the FGC, as it’s a tactic many fighting games, especially the traditional 2-D and anime genres utilize as a part of their offensive structure.

The term “Cross-Up” refers to a situation where it is more difficult for the players’ opponent to determine whether or not they must block left or right. However, the distinguishing difference between the term “Mix-Up” and “Cross-Up” has to do with the axis’ they implement. Continue reading “What is a Cross-Up? | Fighting Games 101”

What is a Mix-Up? | Fighting Games 101

What is a Mix-Up? | Fighting Games 101
Date Published: 19 February, 2020

Fighting games like many other genres in the video game space, use specific vocabulary and even some slang to identify certain aspects unique to the genre, and although I did cover some more popular and generic terms in Fighting Games 101 – FGC Terminology and Slang, it didn’t even scratch the surface of the FGC’s wide vocabulary.

One of the more commonly used terms in fighting games, are the two combined words, “Mix-Up”, and by definition it is known as a strategy or technique of making one’s attack difficult to predict. It is a strategy that primarily involves the use of low attacks, overhead attacks, throw attacks. Continue reading “What is a Mix-Up? | Fighting Games 101”

Does the FGC Need to Unite?

Does the FGC Need To Unite?
Date Published: 19 November, 2019

As we close the chapter on the year 2019, and look forward onto the year 2020, the fighting game community finds itself well into its current era—the “esports era.” A change of the landscape that began to gain momentum back in 2013, has drastically transformed the way many in the community view fighting games, both literally and figuratively.

However, before we look ahead at what the future relationship of esports and fighting games might look to accomplish in the upcoming years, it would be wise to reference the past, and see in which areas the FGC succeeded and failed at, before we can begin to answer a very important question—”Does the FGC need to finally unite?” Continue reading “Does the FGC Need to Unite?”

Narratives in the FGC

Narratives in the FGC
Date Published: 15 July, 2019

In a day and age where information on demand is paramount, the FGC (Fighting Game Community) is no stranger to taking part in the constant carousel that is fighting game news, professional circuit standings, player rivalries, and many other headline worthy stories and debates.

However, the storylines that are somewhat lost in the shuffle, are the ones that may not be always as timely or as alluring, but rather are more so consistent in their presence. Therefore, as we take a look at what narratives occupy the FGC in a broader sense, we may be able to predict how they might affect the future of the fighting game landscape beyond 2019.

Continue reading “Narratives in the FGC”

The State of the FGC in 2019

The State of the FGC in 2019
Date Published: 22 May, 2019

The year 2018 in fighting games was perhaps the first time in a long while where the fighting game community’s outlook moved away from the traditional star of the show featuring a bunch of supporting roles, to it’s current outlook which better resembles an ensemble cast with a couple of big names.

However, unlike a changing of the guard, the landscape of the FGC in the year 2019 is one that is seemingly taking on both the new school approach to fighting games, yet still leaving a wide enough window for the old-school fighting game identity to fit into. Continue reading “The State of the FGC in 2019”

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