The MacSplicer Podcast #97 – Everything FGC ft. PringleTheOne

A crazy week in the world of fighting games, and a lot too recap, so long time supporter of the show—PringleTheOne joins the show to talk about some of his fighting game history, and his take on the whole FGC twitter chaos that happened in early July.

Topics on this week’s show include:

  • Content creation background
  • FGC introduction
  • The Big 3 animes
  • Experience with Skullgirls
  • Mike Z and BunnyAyu Twitter DMs
  • Sexual harassment in the FGC and Smash
  • Mr. Wizard’s allegations and removal from EVO
  • EVO Online 2020 cancellation

The MacSplicer Podcast #95 – Social Anxiety in the FGC

No guest on this week’s show, but I managed to ramble for about a half-hour on Samurai Shodown coming to Epic Games instead of Steam, and the social anxiety problem many people in the FGC experience.

Topics on this week’s show include:

  • Injustice: Gods Among Us free on Steam store
  • Social anxiety among people in the FGC
  • FilipinoChamp’s tournament banning
  • Samurai Shodown‘s odd decision to not launch on Steam
  • Listener questions

The MacSplicer Podcast #93 – Everything FGC ft. Pokchop

A super fun chat this week as Pokchop joins the show and talks about building a community, mental warfare, the state of Tekken 7 and much more!

Topics on this week’s show include:

  • Pokchop’s fighting game history
  • Favorite Tekken games
  • Thoughts on the current state of Tekken 7
  • Mental warfare and trash talking
  • Chop’s dojo and building the Atlanta fighting game scene
  • Thoughts on the Tekken World Tour and format
  • Listener Questions

Persona 4 Arena Ultimax | Review

Persona 4 Arena Ultimax | Review

Initial NA Release Date: September 30, 2014
Review Date: June 6, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3

After a successful debut to the fighting game genre with Persona 4 Arena (P4A), the beloved universes of Persona 3 and Persona 4 collide once more, however, this time, in much more of a comprehensive fighting game experience—Persona 4 Arena Ultimax (P4U2).

With a solid blueprint to follow, a sequel to Persona 4 Arena seemed to be destined for success, however, with a seasoned developer in Arc System Works at the helm, P4U2 not only emphasizes on the aspects that made its predecessor great, but also innovates on its mechanics, both with additions, and improvements. Continue reading “Persona 4 Arena Ultimax | Review”

The MacSplicer Podcast #92 – Everything FGC ft. Mike Z

Another week, another podcast, and this one was a treat as I got to sit down and talk to Mike ZSkullgirls and Indivisible lead designer. We spoke about the different ways of approaching fighting game features as both players and developers, his history with Marvel vs Capcom 2, and much, more!

Topics on this week’s show include:

  • Interest in game development
  • Fighting game background
  • Mechanical options in fighting games
  • Ways to learn how to play tag games
  • The importance of rollback netcode in the FGC
  • The concept of balance in fighting games

The MacSplicer Podcast #91 – Everything FGC ft. Stumblebee

Back after more than a month, and this time with yet another FGC guest! Stumblebee joins me to talk about all sorts of cool happenings in the FGC both in the past and present, and even a little future speculation.

Topics on this week’s show include:

  • Fighting game background
  • Stumblebee’s work as an FGC content creator
  • Street Fighter V‘s journey and possible future
  • Dragon Ball FighterZ selling 5 million copies
  • Fighting game netcode
  • Listener questions

The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

Continue reading “The State of the FGC in 2020”

The MacSplicer Podcast #90 – The Life Cycle of a Fighting Game

A personal rant about being micromanaged, the similarities in the life cycle of fruits and fighting games, and thoughts on the future of Tekken 7, along with Guilty Gear: Strive’s beta U.I.

Topics on this week’s show include:

  • Micromanaging rant
  • Fighting game life cycles
  • Tekken 7’s possible season 4
  • Guilty Gear: Strive’s initial beta reaction
  • Listener questions

Korean Etokki Omni Black | Pros and Cons

Korean Etokki Omni Black | Pros and Cons
Date Published: 10 April, 2020

The Etokki Omni is the arcade stick I have been loyal to since early 2017, therefore, three years post purchase of this fight stick, it is time to go over the pros and cons of this fighting game peripheral, as well as who could benefit from it.

After nearly 4 years using the Qanba Q2 Pro – White, I had decided to make the switch over to a Korean style arcade stick—the Etokki Omni. The reason for the change in peripheral was due to the anticipated release of Tekken 7, and the inability to execute at optimal efficiency with a Japanese style level. Continue reading “Korean Etokki Omni Black | Pros and Cons”

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