Intermediate Tekken 7 – Disguising Your Throw

Intermediate Tekken 7 – Disguising Your Throw
Date Published: 16 December, 2018

A recent discovery of mine, with regards to expanding my throw game in Tekken 7. I show how I go about disguising certain throws at the wall, and what moves I used to do so.

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Why I Left MMORPGs for Fighting Games

Why I Left MMORPGs for Fighting Games
Date Published: 16 December, 2018

As the video game landscape expanded throughout the years, the ability to keep up with the trends became harder and harder as there were simply too many games to play, and just not enough time to get to them all.

Therefore, as a video game player, my preferences shifted from participating in the endless new game release race, to focusing on a specific genre in gaming. A journey that began with the fighting game genre, tailed off to the MMO space, only to return home to fighting games once again. Continue reading “Why I Left MMORPGs for Fighting Games”

Lessons Learned in the FGC

Lessons Learned in the FGC
Date Published: 6 December, 2018

What is the FGC? If I were to break it down to its simplest definition, the FGC (Fighting Game Community) would be referred to as a community who is involved in fighting games in some form or fashion. The involvement can be exemplified by playing, spectating, or even just supporting the community in any way.

However, that standard definition doesn’t do the FGC justice, as the question “What is the FGC?” doesn’t leave much room for interpretation, though by changing the question, and asking rather “Who is the FGC?” would result in many different answers depending on the individual.

Therefore, as someone who has been around fighting games for nearly two decades, but only having considered myself a part of the FGC proper for the last six years, the lessons I have learnt may not be extremely dated, but are valuable ones nonetheless.

Continue reading “Lessons Learned in the FGC”

USFIV Player Analysis – Exorcising The Demon

USFIV Player Analysis – Exorcising The Demon
Date Published: 27 November, 2018

Taking a look at some older tournament footage of USFIV between Xian and Momochi in the grand finals at Final Round 2015. I attempt to break down how Xian approached the first time he faced Momochi after losing to him at Capcom Cup 2014, coming in second in the tournament in back to back years.

The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

Why I love Persona 4 Arena’s Sho Minazuki

Why I Love Persona 4 Arena’s Sho Minazuki
Date Published: 5 November, 2018

Although he somewhat operated behind the scenes in the Persona universe for quite some time, the reveal of Sho Minazuki was one that finally put all of the pieces of the narrative puzzle together.

The violence seeking, pun master isn’t the most recognizable character in the series, but his impact as a villain both in arrival and exit was one great enough that actually triggered cooperation of both members of S.E.E.S. (Persona 3) and the Investigation Team (Persona 4). Continue reading “Why I love Persona 4 Arena’s Sho Minazuki”

Innovation and Imitation in the FGC

Innovation and Imitation in the FGC
Date Published: 
5 November, 2018

The FGC is comprised of many different types of players who all adopt different types of personal playstyles, however, when it comes to learning, there are really only two types of players; those who are innovators and those who are imitators.

Research in fighting games is something done by the “scientists” of the Fighting Game Community (FGC) with respect to whichever game they are focusing on at the time. The role these “fighting game scientists” provide for the FGC is quite invaluable, as they find new ways to play a character, educate on specific game situations, and many more similar examples which is something classified as “new technology” or perhaps better referred to as “tech.” Continue reading “Innovation and Imitation in the FGC”

Sexualization in Fighting Games

Sexualization in Fighting Games
Date Published: 20 October, 2018

Sexualization in games is a topic that has been discussed among video game developers, journalists and consumers throughout the short, yet rich history of modern gaming. However, considering that the fighting game genre is nowhere near mainstream, the topics’ impact isn’t looked at as closely.

Similar to how fighting games and the FGC treat aspects of gaming such as community, mentality, and competition slightly different than other genres in gaming, they also view popular talking points differently, especially with regards to how to it affects the FGC as a whole. Continue reading “Sexualization in Fighting Games”

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The community where gaming parents are welcome, so take a break!!

Dirty Sci-Fi Buddha

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Healthy.Nappy.Nerdy.Mommy.

My life chronicles about healthy living, natural hair, nerdy interest, as a loving wife and mother.

DC Elseworlds

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Smash Cut

my thoughts on film, games, anime, and more

Psühhoaparaat's generic blog

An easily impressable's opinions.

RACCOON DADDY - Games and Parenting Community

The community where gaming parents are welcome, so take a break!!

Dirty Sci-Fi Buddha

Musings and books from a grunty overthinker

Healthy.Nappy.Nerdy.Mommy.

My life chronicles about healthy living, natural hair, nerdy interest, as a loving wife and mother.

DC Elseworlds

Live your fantasy here

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