Why I Love Persona 4 Arena’s Labrys

Why I Love Persona 4 Arena’s Labrys
Date Published: 17 September, 2018

Despite not technically being a legacy character in the Persona universe, Labrys’ debut to the series is quite the memorable one. On the surface, Labrys is perhaps looked at as “Just another android in a school uniform”. However, as the main focus of the original Persona 4 Arena, Labrys proved she is no ordinary robot-girl.

Although she makes it clear she abides by many rules that include decency, respect, and of-course, righteousness. Two things are for certain when it comes to Labrys, she does not tolerate anyone who hurts her friends, and her strong character stacks up to just about anyone’s. Continue reading “Why I Love Persona 4 Arena’s Labrys”

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Online Tekken 7 Player Analysis – Online Mentality Contrast

Online Tekken 7 Player Analysis – Online Mentality Contrast
Date Published: 8 August, 2018

This will be it for a while, as I’m moving into a new apartment so I decided to leave you with a longer breakdown of online player mentality as it pertains to the green ranks of Tekken 7.

 

Why I Love Guilty Gear’s I-No

Why I Love Guilty Gear’s I-No
Date Published: 22 July, 2017

She might not be the face of the franchise, nor is she necessarily the one that leads the way for the female fighters in the game, however, Guilty Gear’s I-No in my eyes is the embodiment of everything that the Guilty Gear franchise stands for.

With somewhat of a complicated past, and even more of a convoluted backstory, relating to I-No is not something most players find easy, though that has never been a problem for the witch-hat wearing rock star. Continue reading “Why I Love Guilty Gear’s I-No”

The Disconnect Between Smash Brothers and the FGC

The Disconnect Between Smash Brothers and the FGC
Date Published: June 27, 2018

As it pertains to the relationship between the Smash Brothers community and the fighting game community (FGC) I’m confident in saying that as of now, there is no real consensus on where the two stand considering the entire premise of the matter is subjective on the individual as well as the camp they resonate with more.

Therefore, as someone who resides in the camp that is the fighting game community, there is really only one lens I can see this issue through. However, even with that said, attempting to break down one side of an argument is better than turning a blind eye to both. Continue reading “The Disconnect Between Smash Brothers and the FGC”

The State of the FGC in 2018

The State of the FGC in 2018
Date Published On: June 14, 2018

After what could be described as one of the most interesting years in the Fighting Game Community (FGC), 2017 not only delivered great moments and growth, but in hindsight also laid the groundwork for what the FGC in 2018 and beyond may turn into.

Similar to any longtime passionate community or organization, a changing of the guard is an inevitable element that happens, and while the FGC is not known for taking a unanimous count of votes, the sense of change certainly was present in 2017, and the road that the FGC is on in 2018, only further confirmed that same perception. Continue reading “The State of the FGC in 2018”

Tekken 7 – Review

Tekken 7 Review

Initial NA Release Date: June 2, 2017
Review Date: May 29, 2018
Reviewed on: PC
Platforms: Xbox One, PS4, PC

The 3-D fighting game space for generations has always been viewed as a niche sub-group within the grand scheme of the traditional fighting game model, and while many have come and gone, it was the Tekken franchise that truly managed to cement itself within the fighting game community (FGC).

Bandai Namco’s latest iteration to the long-lasting Tekken franchise—Tekken 7 is seemingly a culmination of almost everything a Tekken fan wanted and a little more. However, perhaps the most impressive feat is that Tekken 7 managed to modernize itself, whilst still keeping true to its original roots. Continue reading “Tekken 7 – Review”

Intermediate Tekken 7 – Revisiting Lili’s Overview and Back 1 Cancel

Intermediate Tekken 7 – Revisiting Lili’s Overview and Back 1 Cancel
Date Published: April 4, 2018

I revisit Lili’s gameplan and her utility of back 1 as how it pertains to higher level play. Hopefully this redeems my last attempt of educating Lili’s with my sub par Lili Beginner Overview.

EDIT 9/6/2018: Tekken 7 Season 2 changed a lot of Lili’s properties, including the usefulness of back 1, while the cancel mid juggle is still a viable option in season 2, the uninterruptible pressure is no longer something that exists. Send your emails to Harada. I know I did.

Kemonomichi II Player Analysis – Handling Losses

Kemonomichi II Player Analysis – Handling Losses
Date Published: 14 March, 2018

Taking a look at how losses are handled from two very different players with not much in common but being handed defeat at Kemonomichi II.

I give my intake on what it must mean to Tanukana losing such a close back and forth long set and the significance of the mirror match in fighting games.

I also try and theorize what it must meant for Tokido to fall short to his long time rival Daigo, and why this felt so much more personal to him, than any other win or loss he’s experienced prior.

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