The MacSplicer Podcast #97 – Everything FGC ft. PringleTheOne

A crazy week in the world of fighting games, and a lot too recap, so long time supporter of the show—PringleTheOne joins the show to talk about some of his fighting game history, and his take on the whole FGC twitter chaos that happened in early July.

Topics on this week’s show include:

  • Content creation background
  • FGC introduction
  • The Big 3 animes
  • Experience with Skullgirls
  • Mike Z and BunnyAyu Twitter DMs
  • Sexual harassment in the FGC and Smash
  • Mr. Wizard’s allegations and removal from EVO
  • EVO Online 2020 cancellation

The MacSplicer Podcast #96 – Everything FGC ft. HellPockets

I managed to not go on a no-guest streak! SNK connoisseur, and FGC commentator—HellPockets joins the show to talk about some of his fighting game upbringing, thoughts on The King of Fighters community, and much more!

Topics on this week’s show include:

  • FGC background
  • Transitioning to rollback netcode in fighting games
  • Commentary in fighting games
  • The King of Fighters community global presence
  • KOF XV prospecting
  • The FGC’s current state of affairs
  • Listener questions

Melty Blood Actress Again Current Code | Review

Melty Blood Actress Again Current Code | Review

Initial NA Release Date: April 19, 2016
Review Date: June 26, 2020
Reviewed on: PC
Platforms: PC, Arcade

Visual novels in the world of fighting games are not uncommon as they are often a means to end with regards to telling a story, however, to have a fighting game spin-off an already beloved visual novel is something more so rare.

Melty Blood Actress Again Current Code (MBAACC) defies expectations, as it not only maintains proper portrayal of the beloved figures from the Tsukihime visual novel series, but showcases unique fighting game mechanics, and character versatility. Continue reading “Melty Blood Actress Again Current Code | Review”

The MacSplicer Podcast #95 – Social Anxiety in the FGC

No guest on this week’s show, but I managed to ramble for about a half-hour on Samurai Shodown coming to Epic Games instead of Steam, and the social anxiety problem many people in the FGC experience.

Topics on this week’s show include:

  • Injustice: Gods Among Us free on Steam store
  • Social anxiety among people in the FGC
  • FilipinoChamp’s tournament banning
  • Samurai Shodown‘s odd decision to not launch on Steam
  • Listener questions

The MacSplicer Podcast #94 – Everything FGC ft. Koefficient

Another great chat this week as Koefficient joins the show to talk about his content creation journey in the FGC, his thoughts on games such as BlazBlue: Cross Tag Battle, Granblue Fantasy: Versus, and much more!

Topics on this week’s show include:

  • Koefficient’s fighting game history and beginnings
  • Content creation in fighting games
  • Competing in multiple fighting games
  • Thoughts on the launch and current state of BlazBlue: Cross Tag Battle
  • Granblue Fantasy: Versus‘ position in the FGC
  • Future game wishes

Why You Should Care About The King of Fighters Series

Why You Should Care About The King of Fighters Series
Date Published: 17 June, 2020

One of the most storied fighting game franchises to date—The King of Fighters has held an important role as a fighting game staple in the FGC for decades. The series has continued to add to its remarkable legacy with its impressive showcase of character diversity, gameplay innovation, and arguably one of the most respected communities in all of fighting games.

Approaching nearly 30 years of fighting game excellence, consistency at the top should be enough of a reason to have faith in The King of Fighters series, however, in the case which that is not enough, there are plenty of other ways The King of Fighters can win one over. Continue reading “Why You Should Care About The King of Fighters Series”

The MacSplicer Podcast #93 – Everything FGC ft. Pokchop

A super fun chat this week as Pokchop joins the show and talks about building a community, mental warfare, the state of Tekken 7 and much more!

Topics on this week’s show include:

  • Pokchop’s fighting game history
  • Favorite Tekken games
  • Thoughts on the current state of Tekken 7
  • Mental warfare and trash talking
  • Chop’s dojo and building the Atlanta fighting game scene
  • Thoughts on the Tekken World Tour and format
  • Listener Questions

Persona 4 Arena Ultimax | Review

Persona 4 Arena Ultimax | Review

Initial NA Release Date: September 30, 2014
Review Date: June 6, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3

After a successful debut to the fighting game genre with Persona 4 Arena (P4A), the beloved universes of Persona 3 and Persona 4 collide once more, however, this time, in much more of a comprehensive fighting game experience—Persona 4 Arena Ultimax (P4U2).

With a solid blueprint to follow, a sequel to Persona 4 Arena seemed to be destined for success, however, with a seasoned developer in Arc System Works at the helm, P4U2 not only emphasizes on the aspects that made its predecessor great, but also innovates on its mechanics, both with additions, and improvements. Continue reading “Persona 4 Arena Ultimax | Review”

The MacSplicer Podcast #92 – Everything FGC ft. Mike Z

Another week, another podcast, and this one was a treat as I got to sit down and talk to Mike ZSkullgirls and Indivisible lead designer. We spoke about the different ways of approaching fighting game features as both players and developers, his history with Marvel vs Capcom 2, and much, more!

Topics on this week’s show include:

  • Interest in game development
  • Fighting game background
  • Mechanical options in fighting games
  • Ways to learn how to play tag games
  • The importance of rollback netcode in the FGC
  • The concept of balance in fighting games

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