The State of the FGC in 2021

The State of the FGC in 2021
Date Published: 26 May, 2021

The Fighting Game Community (FGC) is no stranger to change. In it’s short history, the scene saw its roots planted in the arcades, transition over to home consoles, then eventually evolve into a legitimate online presence, which arguably prompted the community’s most recent evolution, one which inhabits the world of professional gaming, or what is better known as Esports.

However, as the FGC was quickly moving towards bigger and better, be it with larger crowds, larger prize pools, and a larger spotlight, it all came to a screeching halt, as while the FGC is known to quickly embrace change, even they were not impervious to what everyone experienced in the last year. As the world dealt with a global pandemic (COVID-19), normal everyday living became even more so of a privilege, and as each community in society had to find a way to live in an age of a pandemic, a small yet determined community dedicated to the love of fighting games found itself evolving once again.

Continue reading “The State of the FGC in 2021”

Does the FGC Need to Unite?

Does the FGC Need To Unite?
Date Published: 19 November, 2019

As we close the chapter on the year 2019, and look forward onto the year 2020, the fighting game community finds itself well into its current era—the “esports era.” A change of the landscape that began to gain momentum back in 2013, has drastically transformed the way many in the community view fighting games, both literally and figuratively.

However, before we look ahead at what the future relationship of esports and fighting games might look to accomplish in the upcoming years, it would be wise to reference the past, and see in which areas the FGC succeeded and failed at, before we can begin to answer a very important question—”Does the FGC need to finally unite?” Continue reading “Does the FGC Need to Unite?”

The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

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