Why I Left MMORPGs for Fighting Games

Why I Left MMORPGs for Fighting Games
Date Published: 16 December, 2018

As the video game landscape expanded throughout the years, the ability to keep up with the trends became harder and harder as there were simply too many games to play, and just not enough time to get to them all.

Therefore, as a video game player, my preferences shifted from participating in the endless new game release race, to focusing on a specific genre in gaming. A journey that began with the fighting game genre, tailed off to the MMO space, only to return home to fighting games once again. Continue reading “Why I Left MMORPGs for Fighting Games”


The MacSplicer Podcast #1 – Introduction, Feedback, One Piece, and Girls of the Wild’s

I’ve always had a the thought in the back of my mind of starting a podcast, and its finally here! The MacSplicer Podcast is just a way for me to summarize my work and touch on a few other topics in a more carefree manner. I’ll make sure to improve the show as it progresses, hope you enjoy!

Topics on this week’s show include:

  • Introduction to writing/video game coverage.
  • Feedback from audience so far.
  • Rediscovering One Piece.
  • Getting into Manga/Manhwa.
  • Girls of the Wild’s thoughts.
  • Future content agenda.


I Am Setsuna Review

I Am Setsuna Review

Initial NA Release Date: July 19, 2016
Review Date: August 16, 2016
Reviewed on: PC
Platforms: PC, PS4, PS Vita

A beautiful looking JRPG inspired by the likes of Chrono Trigger, Final Fantasy and the Tales series, I Am Setsuna is the classic narrative of the “pure-hearted heroine willing to sacrifice herself for the good of others.”

The core aspects that give away the classic JRPG feel are all there, a party made of characters holding different weapons, the use of elements in battle, foes varying in forms of humans to giant monsters, light puzzle solving and even a flying ship. However, the game lacks the depth we are used to from most role-playing games that make their way from Japan. In a way, I Am Setsuna attempts to disguise its shortcomings with its endearing visuals and that’s not enough when it comes to investing roughly 20 hours into it. Continue reading “I Am Setsuna Review”

The Stanley Parable Review

The Stanley Parable Review

Initial NA Release Date: October 17, 2013
Review Date: August 10, 2016
Reviewed on: PC
Platforms: PC, Mac, Linux

There is no right or wrong way to play The Stanley Parable.

Well that’s not entirely true if you’re going by what the game’s narrator thinks, if it were up to him, the right way would be by taking the door on the left. But where is the fun in that?

A fully narrated first person explorer, The Stanley Parable is a fun little experience that takes you on different paths along the way, showcasing a light and funny narrative but with a hint of a heavier tone at times. Continue reading “The Stanley Parable Review”

Persona 4 Arena Ultimax Review

Persona 4 Arena Ultimax Review

Initial NA Release Date: September 30, 2014
Review Date: October 4, 2015
Reviewed on Xbox 360
Platforms: Xbox 360, PS3

They did it again.

Atlus and Arc System Works have brought us yet again another outstanding 2D fighter packed with all the persona action and glory that the original JRPG fans of Persona 3 and Persona 4 wished for.

As a big fan of the original game in the series, Persona 4 Arena Ultimax (P4U2) was going to be a game that wouldn’t have to change much from the original Persona 4 Arena formula to sell me on it.  Arc System Works may have known that coming into making the sequel, but instead of playing it safe, they delivered an exceptional game that introduces new game mechanics as well as touching up the areas where Persona 4 Arena (P4A) needed improvement. Continue reading “Persona 4 Arena Ultimax Review”

Persona 4 Arena Review

Persona 4 Arena Review

Initial NA Release Date: August 7, 2012
Review Date: October 4, 2015
Reviewed on Xbox 360
Platforms: Xbox 360, PS3

Flow. Persona 4 Arena (P4A) has a special flowing nature to it that sets it apart from old school 2D fighting games.

Everything from the way the characters move, to smooth mechanics, to how the soundtrack fits perfectly in amping up the player to put up a fight. Everything just flows perfectly.

Spinning off from its JRPG roots, Atlus with the collaboration of Arc System Works brought us a fantastic fusion of the characters we loved in Persona 3 and Persona 4 but in a different setting we are used to seeing them in. This time instead of fighting shadows together, they are forced into the arena and are pitted against each other. Continue reading “Persona 4 Arena Review”

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