The MacSplicer Podcast #56 – TWT Finals 2018 Recap and Controversy

A of recap everything that transpired at Tekken World Tour 2018 as well as some thoughts on how they can make the event better as an FGC esports product.

Topics on this week’s show include:

  • TWT 2018 last chance qualifier recap
  • TWT 2018 top 8 and grand finals recap
  • JDCR and Joey Fury controversy
  • Rangchu’s moment
  • The positive and negative features of the event
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The MacSplicer Podcast #55 – Responding to FGC Questions

I received a pretty thorough email response to my most recent project—The Resurgence of the 3-D Fighting Game and just wanted to give my response to the points made on the email and why I came to the conclusion that I did.

Topics on this week’s show include:

  • Responding to FGC email
  • Character difficulty in fighting games

The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

Innovation and Imitation in the FGC

Innovation and Imitation in the FGC
Date Published: 
5 November, 2018

The FGC is comprised of many different types of players who all adopt different types of personal playstyles, however, when it comes to learning, there are really only two types of players; those who are innovators and those who are imitators.

Research in fighting games is something done by the “scientists” of the Fighting Game Community (FGC) with respect to whichever game they are focusing on at the time. The role these “fighting game scientists” provide for the FGC is quite invaluable, as they find new ways to play a character, educate on specific game situations, and many more similar examples which is something classified as “new technology” or perhaps better referred to as “tech.” Continue reading “Innovation and Imitation in the FGC”

Sexualization in Fighting Games

Sexualization in Fighting Games
Date Published: 20 October, 2018

Sexualization in games is a topic that has been discussed among video game developers, journalists and consumers throughout the short, yet rich history of modern gaming. However, considering that the fighting game genre is nowhere near mainstream, the topics’ impact isn’t looked at as closely.

Similar to how fighting games and the FGC treat aspects of gaming such as community, mentality, and competition slightly different than other genres in gaming, they also view popular talking points differently, especially with regards to how to it affects the FGC as a whole. Continue reading “Sexualization in Fighting Games”

The MacSplicer Podcast #48 – Everything FGC ft. e4io and Roscoe G

The first ever two guests on The MacSplicer Podcast, as I’m joined by good fighting game friends and fellow FGC members, e4io and Roscoe G as we talked about the fighting game landscape as a whole, some specific likes and dislikes about various fighting games, and wrapping it up with some listener questions.

Topics on this week’s show include:

  • The fighting game landscape in 2018
  • Modern fighting game design and direction
  • Fighting games and esports partnership
  • Listener questions

What Happened to Character Loyalty?

What Happened to Character Loyalty?
Date Published: 5 October, 2018

The term “Main Character” refers to a fighting game character associated most often with a specific fighting game player. The main character is also thought of as the player’s best character, at least on paper.

Throughout the short, but rich history of the FGC, certain players have become almost synonymous with certain fighting game characters and be it tournament or casual setting, that tradition affected a major part of the FGC, which almost set a precedent for how matches were played. However, like anything that sees tenure, change is inevitable, and FGC traditions are not immune from it. Continue reading “What Happened to Character Loyalty?”

P4U2/Tekken 7 Player Analysis – Reads vs Reactions

P4U2/Tekken 7 Player Analysis – Reads vs Reactions
Date Published: 27 September, 2018

Fighting games are played in many ways and two of the most common ones are read-based gameplay and reaction-based gameplay. Therefore, I attempt to break down the theory behind both and explain the positive and negatives of these two different, yet complimenting playstyles.

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Smash Cut

my thoughts on film, games, anime, and more

Psühhoaparaat's generic blog

An easily impressable's opinions.

RACCOON DADDY - Games and Parenting Community

The community where gaming parents are welcome, so take a break!!

Dirty Sci-Fi Buddha

Musings and books from a grunty overthinker

Healthy.Nappy.Nerdy.Mommy.

My life chronicles about healthy living, natural hair, nerdy interest, as a loving wife and mother.

DC Elseworlds

Live your fantasy here

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