The MacSplicer Podcast #70 – EVO Japan 2019 Recap

Some takeaways from EVO Japan 2019 that include Guilty Gear being an awesome game, Tekken‘s diversity, as well as understanding what are the FGC’s “Core Values”.

Topics on this week’s show include:

  • EVO Japan 2019 top 8’s
  • Narratives from EVO Japan 2019
  • Listener questions
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The MacSplicer Podcast #68 – Everything FGC ft. Majin Obama

Perhaps the longest podcast I have recorded to date, but it was certainly a fun one to be a part of! I am joined by one of my favorite FGC commentators—Majin Obama, as we talk about everything and anything fighting game related.

Topics on this week’s show include:

  • FGC and Esports
  • Modern Fighting Games
  • Fighting game development
  • Japanese arcade culture
  • Western fighting game scene
  • Mainstream elements in fighting games
  • Women in fighting games
  • General FGC discussion

Do Character Archetypes Matter In Street Fighter?

Do Character Archetypes Matter In Street Fighter?
Date Published: 6 January, 2018

Similar to many other competitive activities, the determining factors for winning and losing in fighting games are variable. However, unlike group sports which may rely on team chemistry, fighting games more so rely on player to character chemistry.

The unique thing about fighting games, is that there is no real blueprint for how to play the “right way”. A direct instruction akin to elbow in, and follow-through when practicing a jump shot in basketball simply does not exist in the realm of fighting games. Continue reading “Do Character Archetypes Matter In Street Fighter?”

Why I Left MMORPGs for Fighting Games

Why I Left MMORPGs for Fighting Games
Date Published: 16 December, 2018

As the video game landscape expanded throughout the years, the ability to keep up with the trends became harder and harder as there were simply too many games to play, and just not enough time to get to them all.

Therefore, as a video game player, my preferences shifted from participating in the endless new game release race, to focusing on a specific genre in gaming. A journey that began with the fighting game genre, tailed off to the MMO space, only to return home to fighting games once again. Continue reading “Why I Left MMORPGs for Fighting Games”

Lessons Learned in the FGC

Lessons Learned in the FGC
Date Published: 6 December, 2018

What is the FGC? If I were to break it down to its simplest definition, the FGC (Fighting Game Community) would be referred to as a community who is involved in fighting games in some form or fashion. The involvement can be exemplified by playing, spectating, or even just supporting the community in any way.

However, that standard definition doesn’t do the FGC justice, as the question “What is the FGC?” doesn’t leave much room for interpretation, though by changing the question, and asking rather “Who is the FGC?” would result in many different answers depending on the individual.

Therefore, as someone who has been around fighting games for nearly two decades, but only having considered myself a part of the FGC proper for the last six years, the lessons I have learnt may not be extremely dated, but are valuable ones nonetheless.

Continue reading “Lessons Learned in the FGC”

The MacSplicer Podcast #55 – Responding to FGC Questions

I received a pretty thorough email response to my most recent project—The Resurgence of the 3-D Fighting Game and just wanted to give my response to the points made on the email and why I came to the conclusion that I did.

Topics on this week’s show include:

  • Responding to FGC email
  • Character difficulty in fighting games

The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

The MacSplicer Podcast #53 – Marketing and Culture in the FGC

One of my longer solo podcasts I’ve done where I ramble about different types of content I want to create, commentary style, and the topic of marketing in fighting games.

Topics on this week’s show include:

  • The FGC’s approach to marketing and promotion
  • Mike Ross’ and his departure from the FGC

Sexualization in Fighting Games

Sexualization in Fighting Games
Date Published: 20 October, 2018

Sexualization in games is a topic that has been discussed among video game developers, journalists and consumers throughout the short, yet rich history of modern gaming. However, considering that the fighting game genre is nowhere near mainstream, the topics’ impact isn’t looked at as closely.

Similar to how fighting games and the FGC treat aspects of gaming such as community, mentality, and competition slightly different than other genres in gaming, they also view popular talking points differently, especially with regards to how to it affects the FGC as a whole. Continue reading “Sexualization in Fighting Games”

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