Tekken Notation | Fighting Games 101

Tekken Notation | Fighting Games 101
Date Published: 22 September, 2020

I find that Mixed Martial Arts (MMA) has a lot in common with the Fighting Game Community (FGC), be it the way in which the community came about, the mindset of the athlete or player, the way the audience and the fans perceive the sport or game, but the other interesting similarity is the ruleset.

Tekken is a fighting game that perhaps is most similar to real life fighting, however, it also abides by completely different terminology and ruleset in comparison to other fighting games, therefore, why not take a look at how Tekken has separated itself from the norm with regards to notations in fighting games. Continue reading “Tekken Notation | Fighting Games 101”

The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross

The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross
Date Published: 27 August, 2020

As arguably the most recognizable pair in the FGC (Fighting Game Community) for years, especially in the modern era, Mike Ross and Ryan Gutierrez played an instrumental role in the fighting game media and content creation spaces.

Though, while the two had their hand in many fighting game related projects, both on their own, and jointly, the weekly fighting game series—The Excellent Adventures of Gootecks & Mike Ross was a show that had risen to the top of the FGC ranks, and held its No. 1 spot for years, yet, ultimately fell down from grace and lost its magic somewhere along the way. Continue reading “The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross”

Does the FGC Need to Unite?

Does the FGC Need To Unite?
Date Published: 19 November, 2019

As we close the chapter on the year 2019, and look forward onto the year 2020, the fighting game community finds itself well into its current era—the “esports era.” A change of the landscape that began to gain momentum back in 2013, has drastically transformed the way many in the community view fighting games, both literally and figuratively.

However, before we look ahead at what the future relationship of esports and fighting games might look to accomplish in the upcoming years, it would be wise to reference the past, and see in which areas the FGC succeeded and failed at, before we can begin to answer a very important question—”Does the FGC need to finally unite?” Continue reading “Does the FGC Need to Unite?”

The State of the FGC in 2019

The State of the FGC in 2019
Date Published: 22 May, 2019

The year 2018 in fighting games was perhaps the first time in a long while where the fighting game community’s outlook moved away from the traditional star of the show featuring a bunch of supporting roles, to it’s current outlook which better resembles an ensemble cast with a couple of big names.

However, unlike a changing of the guard, the landscape of the FGC in the year 2019 is one that is seemingly taking on both the new school approach to fighting games, yet still leaving a wide enough window for the old-school fighting game identity to fit into. Continue reading “The State of the FGC in 2019”

The FGC’s Identity Crisis

The FGC’s Identity Crisis
Date Published: 19 February, 2019

Never short of interesting storylines, the fighting game community (FGC) is yet again a part of another tug of war situation, this time on one side the grassroots of the FGC, and on the other, the esports side of the FGC.

The differences between the two sides have shown themselves in multiple facets within fighting games, and as the old guard attempts to maintain tradition, while the new guard is set on embracing change, it begs the question; What is the FGC’s identity?

Continue reading “The FGC’s Identity Crisis”

Do Character Archetypes Matter In Street Fighter?

Do Character Archetypes Matter In Street Fighter?
Date Published: 6 January, 2018

Similar to many other competitive activities, the determining factors for winning and losing in fighting games are variable. However, unlike group sports which may rely on team chemistry, fighting games more so rely on player to character chemistry.

The unique thing about fighting games, is that there is no real blueprint for how to play the “right way”. A direct instruction akin to elbow in, and follow-through when practicing a jump shot in basketball simply does not exist in the realm of fighting games. Continue reading “Do Character Archetypes Matter In Street Fighter?”

Why I Left MMORPGs for Fighting Games

Why I Left MMORPGs for Fighting Games
Date Published: 16 December, 2018

As the video game landscape expanded throughout the years, the ability to keep up with the trends became harder and harder as there were simply too many games to play, and just not enough time to get to them all.

Therefore, as a video game player, my preferences shifted from participating in the endless new game release race, to focusing on a specific genre in gaming. A journey that began with the fighting game genre, tailed off to the MMO space, only to return home to fighting games once again. Continue reading “Why I Left MMORPGs for Fighting Games”

Lessons Learned in the FGC

Lessons Learned in the FGC
Date Published: 6 December, 2018

What is the FGC? If I were to break it down to its simplest definition, the FGC (Fighting Game Community) would be referred to as a community who is involved in fighting games in some form or fashion. The involvement can be exemplified by playing, spectating, or even just supporting the community in any way.

However, that standard definition doesn’t do the FGC justice, as the question “What is the FGC?” doesn’t leave much room for interpretation, though by changing the question, and asking rather “Who is the FGC?” would result in many different answers depending on the individual.

Therefore, as someone who has been around fighting games for nearly two decades, but only having considered myself a part of the FGC proper for the last six years, the lessons I have learnt may not be extremely dated, but are valuable ones nonetheless.

Continue reading “Lessons Learned in the FGC”

The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

Sexualization in Fighting Games

Sexualization in Fighting Games
Date Published: 20 October, 2018

Sexualization in games is a topic that has been discussed among video game developers, journalists and consumers throughout the short, yet rich history of modern gaming. However, considering that the fighting game genre is nowhere near mainstream, the topics’ impact isn’t looked at as closely.

Similar to how fighting games and the FGC treat aspects of gaming such as community, mentality, and competition slightly different than other genres in gaming, they also view popular talking points differently, especially with regards to how to it affects the FGC as a whole. Continue reading “Sexualization in Fighting Games”

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