The MacSplicer Podcast #55 – Responding to FGC Questions

I received a pretty thorough email response to my most recent project—The Resurgence of the 3-D Fighting Game and just wanted to give my response to the points made on the email and why I came to the conclusion that I did.

Topics on this week’s show include:

  • Responding to FGC email
  • Character difficulty in fighting games
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The MacSplicer Podcast #53 – Marketing and Culture in the FGC

One of my longer solo podcasts I’ve done where I ramble about different types of content I want to create, commentary style, and the topic of marketing in fighting games.

Topics on this week’s show include:

  • The FGC’s approach to marketing and promotion
  • Mike Ross’ and his departure from the FGC

Sexualization in Fighting Games

Sexualization in Fighting Games
Date Published: 20 October, 2018

Sexualization in games is a topic that has been discussed among video game developers, journalists and consumers throughout the short, yet rich history of modern gaming. However, considering that the fighting game genre is nowhere near mainstream, the topics’ impact isn’t looked at as closely.

Similar to how fighting games and the FGC treat aspects of gaming such as community, mentality, and competition slightly different than other genres in gaming, they also view popular talking points differently, especially with regards to how to it affects the FGC as a whole. Continue reading “Sexualization in Fighting Games”

The MacSplicer Podcast #48 – Everything FGC ft. e4io and Roscoe G

The first ever two guests on The MacSplicer Podcast, as I’m joined by good fighting game friends and fellow FGC members, e4io and Roscoe G as we talked about the fighting game landscape as a whole, some specific likes and dislikes about various fighting games, and wrapping it up with some listener questions.

Topics on this week’s show include:

  • The fighting game landscape in 2018
  • Modern fighting game design and direction
  • Fighting games and esports partnership
  • Listener questions

What Happened to Character Loyalty?

What Happened to Character Loyalty?
Date Published: 5 October, 2018

The term “Main Character” refers to a fighting game character associated most often with a specific fighting game player. The main character is also thought of as the player’s best character, at least on paper.

Throughout the short, but rich history of the FGC, certain players have become almost synonymous with certain fighting game characters and be it tournament or casual setting, that tradition affected a major part of the FGC, which almost set a precedent for how matches were played. However, like anything that sees tenure, change is inevitable, and FGC traditions are not immune from it. Continue reading “What Happened to Character Loyalty?”

The MacSplicer Podcast #43 – Tekken 7 Season 2, Arc System Works’ Circuit and Future Games

I’m back from moving apartments and getting over a summer flu and with a month gone, I figured why not recap everything I have missed within the FGC and the fighting game landscape.

Topics on this week’s show include:

  • Arc Revolution Cup World Tour
  • Arc System Works’ future direction
  • Tekken 7 Season 2
  • SFV:AE‘s Sagat and G
  • Future plans

Kemonomichi II Player Analysis – Handling Losses

Kemonomichi II Player Analysis – Handling Losses
Date Published: 14 March, 2018

Taking a look at how losses are handled from two very different players with not much in common but being handed defeat at Kemonomichi II.

I give my intake on what it must mean to Tanukana losing such a close back and forth long set and the significance of the mirror match in fighting games.

I also try and theorize what it must meant for Tokido to fall short to his long time rival Daigo, and why this felt so much more personal to him, than any other win or loss he’s experienced prior.

The MacSplicer Podcast #27 – Recapping FGC News

The irony certainly settled in this week after I claimed that there was no FGC news to talk about last week. Well, I got what I wished for.

Topics on this week’s show include:

  • Recap of major FGC news from last week
  • Thoughts on Capcom’s future direction
  • General fighting game talk

 

What Street Fighter V: Arcade Edition Means to the FGC

What Street Fighter V: Arcade Edition Means to the FGC
Date Published: 14 December, 2017

As we near the end of 2017, it is without a doubt that we know the current state of Capcom’s Street Fighter V. The latest iteration of the beloved fighting game franchise had a rocky launch, and seemingly has failed to shake off the cobwebs ever since.

However, despite making multiple mistakes with regards to communication with its dedicated audience, bizarre consumer content decisions, and countless of PR mishaps, Capcom is potentially facing a crucial turning point that could change both the current culture of the Fighting Game Community (FGC), as well as set a precedent for the future. Continue reading “What Street Fighter V: Arcade Edition Means to the FGC”

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my thoughts on film, games, anime, and more

Psühhoaparaat's generic blog

An easily impressable's opinions.

RACCOON DADDY - Games and Parenting Community

The community where gaming parents are welcome, so take a break!!

Dirty Sci-Fi Buddha

Musings and books from a grunty overthinker

Healthy.Nappy.Nerdy.Mommy.

My life chronicles about healthy living, natural hair, nerdy interest, as a loving wife and mother.

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Live your fantasy here

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