The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

Continue reading “The State of the FGC in 2020”

The MacSplicer Podcast #84 – Everything FGC ft. Hrod and Alexein

By far one of my favorite podcasts recorded to date, I am joined by two all-around cool dudes and brothers Alexein and Hrod who are both influential members in the Luxembourgish FGC, as well as players, turned tournament organizers.

Topics on this week’s show include:

  • A look at the FGC in Luxembourg
  • Experience as fighting game tournament organizers
  • The importance of local fighting game tournaments
  • Fighting game commentary
  • Modern FGC game selection thoughts
  • Esports integration in the FGC
  • A look at the future of fighting games and their complexity
  • Listener Questions

The State of the FGC in 2019

The State of the FGC in 2019
Date Published: 22 May, 2019

The year 2018 in fighting games was perhaps the first time in a long while where the fighting game community’s outlook moved away from the traditional star of the show featuring a bunch of supporting roles, to it’s current outlook which better resembles an ensemble cast with a couple of big names.

However, unlike a changing of the guard, the landscape of the FGC in the year 2019 is one that is seemingly taking on both the new school approach to fighting games, yet still leaving a wide enough window for the old-school fighting game identity to fit into. Continue reading “The State of the FGC in 2019”

The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

The MacSplicer Podcast #52 – Soulcalibur VI, Omen of Sorrow, and the FGC’s Narrative

A short podcast before work, I talk a little about Soulcalibur VI‘s recent problems, the status of a new indie fighting game—Omen of Sorrow, and finish off with how narrative exists in the FGC.

Topics on this week’s show include:

  • Soulcalibur VI gameplay issues
  • Omen of Sorrow initial thoughts
  • The FGC’s narrative

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