The MacSplicer Podcast #55 – Responding to FGC Questions

I received a pretty thorough email response to my most recent project—The Resurgence of the 3-D Fighting Game and just wanted to give my response to the points made on the email and why I came to the conclusion that I did.

Topics on this week’s show include:

  • Responding to FGC email
  • Character difficulty in fighting games
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The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

The MacSplicer Podcast #52 – Soul Calibur VI, Omen of Sorrow, and the FGC’s Narrative

A short podcast before work, I talk a little about Soul Calibur VI‘s recent problems, the status of a new indie fighting game—Omen of Sorrow, and finish off with how narrative exists in the FGC.

Topics on this week’s show include:

  • Soul Calibur VI gameplay issues
  • Omen of Sorrow initial thoughts
  • The FGC’s narrative

The MacSplicer Podcast #48 – Everything FGC ft. e4io and Roscoe G

The first ever two guests on The MacSplicer Podcast, as I’m joined by good fighting game friends and fellow FGC members, e4io and Roscoe G as we talked about the fighting game landscape as a whole, some specific likes and dislikes about various fighting games, and wrapping it up with some listener questions.

Topics on this week’s show include:

  • The fighting game landscape in 2018
  • Modern fighting game design and direction
  • Fighting games and esports partnership
  • Listener questions

The State of the FGC in 2018

The State of the FGC in 2018
Date Published On: June 14, 2018

After what could be described as one of the most interesting years in the Fighting Game Community (FGC), 2017 not only delivered great moments and growth, but in hindsight also laid the groundwork for what the FGC in 2018 and beyond may turn into.

Similar to any longtime passionate community or organization, a changing of the guard is an inevitable element that happens, and while the FGC is not known for taking a unanimous count of votes, the sense of change certainly was present in 2017, and the road that the FGC is on in 2018, only further confirmed that same perception. Continue reading “The State of the FGC in 2018”

The MacSplicer Podcast #27 – Recapping FGC News

The irony certainly settled in this week after I claimed that there was no FGC news to talk about last week. Well, I got what I wished for.

Topics on this week’s show include:

  • Recap of major FGC news from last week
  • Thoughts on Capcom’s future direction
  • General fighting game talk

 

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Smash Cut

my thoughts on film, games, anime, and more

Psühhoaparaat's generic blog

An easily impressable's opinions.

RACCOON DADDY - Games and Parenting Community

The community where gaming parents are welcome, so take a break!!

Dirty Sci-Fi Buddha

Musings and books from a grunty overthinker

Healthy.Nappy.Nerdy.Mommy.

My life chronicles about healthy living, natural hair, nerdy interest, as a loving wife and mother.

DC Elseworlds

Live your fantasy here

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