The State of the FGC in 2019

The State of the FGC in 2019
Date Published: 22 May, 2019

The year 2018 in fighting games was perhaps the first time in a long while where the fighting game community’s outlook moved away from the traditional star of the show featuring a bunch of supporting roles, to it’s current outlook which better resembles an ensemble cast with a couple of big names.

However, unlike a changing of the guard, the landscape of the FGC in the year 2019 is one that is seemingly taking on both the new school approach to fighting games, yet still leaving a wide enough window for the old-school fighting game identity to fit into. Continue reading “The State of the FGC in 2019”

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The MacSplicer Podcast #27 – Recapping FGC News

The irony certainly settled in this week after I claimed that there was no FGC news to talk about last week. Well, I got what I wished for.

Topics on this week’s show include:

  • Recap of major FGC news from last week
  • Thoughts on Capcom’s future direction
  • General fighting game talk

 

What Street Fighter V: Arcade Edition Means to the FGC

What Street Fighter V: Arcade Edition Means to the FGC
Date Published: 14 December, 2017

As we near the end of 2017, it is without a doubt that we know the current state of Capcom’s Street Fighter V. The latest iteration of the beloved fighting game franchise had a rocky launch, and seemingly has failed to shake off the cobwebs ever since.

However, despite making multiple mistakes with regards to communication with its dedicated audience, bizarre consumer content decisions, and countless of PR mishaps, Capcom is potentially facing a crucial turning point that could change both the current culture of the Fighting Game Community (FGC), as well as set a precedent for the future. Continue reading “What Street Fighter V: Arcade Edition Means to the FGC”

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