The State of the FGC in 2021

The State of the FGC in 2021
Date Published: 26 May, 2021

The Fighting Game Community (FGC) is no stranger to change. In it’s short history, the scene saw its roots planted in the arcades, transition over to home consoles, then eventually evolve into a legitimate online presence, which arguably prompted the community’s most recent evolution, one which inhabits the world of professional gaming, or what is better known as Esports.

However, as the FGC was quickly moving towards bigger and better, be it with larger crowds, larger prize pools, and a larger spotlight, it all came to a screeching halt, as while the FGC is known to quickly embrace change, even they were not impervious to what everyone experienced in the last year. As the world dealt with a global pandemic (COVID-19), normal everyday living became even more so of a privilege, and as each community in society had to find a way to live in an age of a pandemic, a small yet determined community dedicated to the love of fighting games found itself evolving once again.

Continue reading “The State of the FGC in 2021”

Melty Blood Actress Again Current Code | Review

Melty Blood Actress Again Current Code | Review

Initial NA Release Date: April 19, 2016
Review Date: June 26, 2020
Reviewed on: PC
Platforms: PC, Arcade

Visual novels in the world of fighting games are not uncommon as they are often a means to end with regards to telling a story, however, to have a fighting game spin-off an already beloved visual novel is something more so rare.

Melty Blood Actress Again Current Code (MBAACC) defies expectations, as it not only maintains proper portrayal of the beloved figures from the Tsukihime visual novel series, but showcases unique fighting game mechanics, and character versatility. Continue reading “Melty Blood Actress Again Current Code | Review”

The State of the FGC in 2017

The State of the FGC in 2017
Date Published: 
May 22, 2017

The Fighting Game Community (FGC) has experienced quite the change as of recent years, with 2015 perhaps having some of the most memorable moments in the competitive landscape, and 2016 elevating the exposure of fighting games primarily due to increased marketing and financial support from Sony and Capcom in regards to the release of Street Fighter V.

While we’re only at the midpoint of the year, how things play out in the second half of 2017, could very well be a tell on what the future holds for the FGC. Therefore, it would be a good time to take a closer look at the fighting games that headline the FGC in 2017, and how they impact the landscape, be it for better or for worse. Continue reading “The State of the FGC in 2017”

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