The MacSplicer Podcast #57 -End of 2018 Fighting Game News

I didn’t get to all of the news during The Game Awards and some other fighting game announcements last week, so I decided to recap them on on this weeks’ podcast.

Topics on this week’s show include:

  • Mortal Kombat 11 announced at The Game Awards 2018
  • Samurai Spirits release window
  • King of Fighters XV announcement
  • Smash Brothers Ultimate and its affect on the FGC
  • Persona 5‘s Joker in Smash Brothers
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Lessons Learned in the FGC

Lessons Learned in the FGC
Date Published: 6 December, 2018

What is the FGC? If I were to break it down to its simplest definition, the FGC (Fighting Game Community) would be referred to as a community who is involved in fighting games in some form or fashion. The involvement can be exemplified by playing, spectating, or even just supporting the community in any way.

However, that standard definition doesn’t do the FGC justice, as the question “What is the FGC?” doesn’t leave much room for interpretation, though by changing the question, and asking rather “Who is the FGC?” would result in many different answers depending on the individual.

Therefore, as someone who has been around fighting games for nearly two decades, but only having considered myself a part of the FGC proper for the last six years, the lessons I have learnt may not be extremely dated, but are valuable ones nonetheless.

Continue reading “Lessons Learned in the FGC”

Sexualization in Fighting Games

Sexualization in Fighting Games
Date Published: 20 October, 2018

Sexualization in games is a topic that has been discussed among video game developers, journalists and consumers throughout the short, yet rich history of modern gaming. However, considering that the fighting game genre is nowhere near mainstream, the topics’ impact isn’t looked at as closely.

Similar to how fighting games and the FGC treat aspects of gaming such as community, mentality, and competition slightly different than other genres in gaming, they also view popular talking points differently, especially with regards to how to it affects the FGC as a whole. Continue reading “Sexualization in Fighting Games”

Why I Love The King of Fighters’ King

Why I Love The King of Fighters’ King
Date Published: 
29 November, 2017

As perhaps the best example of how a female fighting game character is able to retain her feminine charm, yet still be known as an absolute badass, King is one classy gal who is unafraid to scrap.

King is the type of character that is cool without even trying. Her gracefulness shows both in her personality and fighting ability, as she beats her opponents with a bevy of hard hitting Muay Thai techniques, all while politely inviting them to try again upon their defeat. Continue reading “Why I Love The King of Fighters’ King”

The MacSplicer Podcast #22 – KOF XIV vs MVC:I

Another random podcast where I talk about some of the future content for the website and YouTube channel, a shoutout to the King of Fighters community, and some thoughts on manga/anime after a long hiatus from the genre.

Topics on this week’s show include:

  • King of Fighters community shoutout
  • Future content on MacSplicer
  • Anime/manga thoughts

 

The Fighting Game Divide

The Fighting Game Divide
Date Published: September 18, 2017

Despite not having a long history to note from, the Fighting Game Community (FGC) has been a part of many interesting storylines. The latest, is how the negative reception of a singular game, sparked a positive reception to multiple games.

The use of the word community is often meant as a general term for a group of people who share some common interest in an idea, however, it is rarely the case when all of a community’s principles are in fact an accurate reflection on all of its members, which is the situation the FGC has dealt with practically since its inception. Continue reading “The Fighting Game Divide”

Top 5 Most Satisfying Fighting Game Moves

Top 5 Most Satisfying Fighting Game Moves
Date Published:
July 6, 2017

Every fighting game player has their favorite characters, some are picked because of their exterior appearance, some are chosen because of their place on the tier list, and some are selected with playstyle and comfortability in mind. 

Within the journey of improving with a character, players tend to hone in on certain moves and commands that are either considered advantageous, rewarding, or some that are just too fun to pass up on landing, even if they pose a risk. Therefore, after compiling all of those attributes together, I came up with my top five go-to fighting game moves.
Continue reading “Top 5 Most Satisfying Fighting Game Moves”

The State of the FGC in 2017

The State of the FGC in 2017
Date Published: 
May 22, 2017

The Fighting Game Community (FGC) has experienced quite the change as of recent years, with 2015 perhaps having some of the most memorable moments in the competitive landscape, and 2016 elevating the exposure of fighting games primarily due to increased marketing and financial support from Sony and Capcom in regards to the release of Street Fighter V.

While we’re only at the midpoint of the year, how things play out in the second half of 2017, could very well be a tell on what the future holds for the FGC. Therefore, it would be a good time to take a closer look at the fighting games that headline the FGC in 2017, and how they impact the landscape, be it for better or for worse. Continue reading “The State of the FGC in 2017”

Why Fighting Games Are Special

Why Fighting Games Are Special
Date Published: February 26, 2017

The usual demeanor of players is often irrelevant when fighting games are involved as emotions are guaranteed to run rampant. There is a certain level of personal involvement that fighting games highlight almost better than any other competitive game in the gaming community.

The characters, stages, rules, and other aspects of fighting games are often volatile, however the never changing factor is the competitive frame of mind and will to win that all fighting game players share. Continue reading “Why Fighting Games Are Special”

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