The MacSplicer Podcast #92 – Everything FGC ft. Mike Z

Another week, another podcast, and this one was a treat as I got to sit down and talk to Mike ZSkullgirls and Indivisible lead designer. We spoke about the different ways of approaching fighting game features as both players and developers, his history with Marvel vs Capcom 2, and much, more!

Topics on this week’s show include:

  • Interest in game development
  • Fighting game background
  • Mechanical options in fighting games
  • Ways to learn how to play tag games
  • The importance of rollback netcode in the FGC
  • The concept of balance in fighting games

The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

Continue reading “The State of the FGC in 2020”

The MacSplicer Podcast #68 – Everything FGC ft. Majin Obama

Perhaps the longest podcast I have recorded to date, but it was certainly a fun one to be a part of! I am joined by one of my favorite FGC commentators—Majin Obama, as we talk about everything and anything fighting game related.

Topics on this week’s show include:

  • FGC and Esports
  • Modern Fighting Games
  • Fighting game development
  • Japanese arcade culture
  • Western fighting game scene
  • Mainstream elements in fighting games
  • Women in fighting games
  • General FGC discussion

The MacSplicer Podcast #51 – Fighting Games Compared to Mainstream Gaming

A quick update on fighting game related projects, and I talk about where the fighting game genre stands compared to mainstream gaming. The thought came after voting on a Twitter poll by an Xbox employee with regards to which franchise should see a future iteration, and the fighting game Killer Instinct receiving only 11% of the total votes out of four selections.

Topics on this week’s show include:

  • FGC project progress
  • Fighting games position in the grand scope of the gaming industry

The MacSplicer Podcast #48 – Everything FGC ft. e4io and Roscoe G

The first ever two guests on The MacSplicer Podcast, as I’m joined by good fighting game friends and fellow FGC members, e4io and Roscoe G as we talked about the fighting game landscape as a whole, some specific likes and dislikes about various fighting games, and wrapping it up with some listener questions.

Topics on this week’s show include:

  • The fighting game landscape in 2018
  • Modern fighting game design and direction
  • Fighting games and esports partnership
  • Listener questions

The State of the FGC in 2017

The State of the FGC in 2017
Date Published: 
May 22, 2017

The Fighting Game Community (FGC) has experienced quite the change as of recent years, with 2015 perhaps having some of the most memorable moments in the competitive landscape, and 2016 elevating the exposure of fighting games primarily due to increased marketing and financial support from Sony and Capcom in regards to the release of Street Fighter V.

While we’re only at the midpoint of the year, how things play out in the second half of 2017, could very well be a tell on what the future holds for the FGC. Therefore, it would be a good time to take a closer look at the fighting games that headline the FGC in 2017, and how they impact the landscape, be it for better or for worse. Continue reading “The State of the FGC in 2017”

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