Yume: The Forgotten Best | FGC Legends

Yume: The Forgotten Best | FGC Legends
Date Published: 2 June, 2021

The Persona 4 Arena series is one which has traditionally taken a backseat to other Arc System Works mainstay titles, predominately the Guilty Gear and BlazBlue franchises respectively. Although the series had a respectable competitive run from 2012 to 2016, it was never truly recognized by the wider circles in the FGC, and was even perceived by some as an inferior version of a fighting game title than what Arc System Works traditionally was known for developing.

However, despite being overshadowed in an era that had giants such as Ultra Street Fighter IV, Mortal Kombat 9, The King of Fighters XIII, and Ultimate Marvel vs. Capcom 3 drawing the majority of headlines in the fighting game community, on the evening of July 12th, 2013, a somewhat mysterious figure only known by the alias—Yume, delivered one of the most impressive performances on the EVO grand stage the FGC had witnessed to that point. Continue reading “Yume: The Forgotten Best | FGC Legends”

The State of the FGC in 2021

The State of the FGC in 2021
Date Published: 26 May, 2021

The Fighting Game Community (FGC) is no stranger to change. In it’s short history, the scene saw its roots planted in the arcades, transition over to home consoles, then eventually evolve into a legitimate online presence, which arguably prompted the community’s most recent evolution, one which inhabits the world of professional gaming, or what is better known as Esports.

However, as the FGC was quickly moving towards bigger and better, be it with larger crowds, larger prize pools, and a larger spotlight, it all came to a screeching halt, as while the FGC is known to quickly embrace change, even they were not impervious to what everyone experienced in the last year. As the world dealt with a global pandemic (COVID-19), normal everyday living became even more so of a privilege, and as each community in society had to find a way to live in an age of a pandemic, a small yet determined community dedicated to the love of fighting games found itself evolving once again.

Continue reading “The State of the FGC in 2021”

The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross

The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross
Date Published: 27 August, 2020

As arguably the most recognizable pair in the FGC (Fighting Game Community) for years, especially in the modern era, Mike Ross and Ryan Gutierrez played an instrumental role in the fighting game media and content creation spaces.

Though, while the two had their hand in many fighting game related projects, both on their own, and jointly, the weekly fighting game series—The Excellent Adventures of Gootecks & Mike Ross was a show that had risen to the top of the FGC ranks, and held its No. 1 spot for years, yet, ultimately fell down from grace and lost its magic somewhere along the way. Continue reading “The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross”

Melty Blood Actress Again Current Code | Review

Melty Blood Actress Again Current Code | Review

Initial NA Release Date: April 19, 2016
Review Date: June 26, 2020
Reviewed on: PC
Platforms: PC, Arcade

Visual novels in the world of fighting games are not uncommon as they are often a means to end with regards to telling a story, however, to have a fighting game spin-off an already beloved visual novel is something more so rare.

Melty Blood Actress Again Current Code (MBAACC) defies expectations, as it not only maintains proper portrayal of the beloved figures from the Tsukihime visual novel series, but showcases unique fighting game mechanics, and character versatility. Continue reading “Melty Blood Actress Again Current Code | Review”

Persona 4 Arena Ultimax | Review

Persona 4 Arena Ultimax | Review

Initial NA Release Date: September 30, 2014
Review Date: June 6, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3

After a successful debut to the fighting game genre with Persona 4 Arena (P4A), the beloved universes of Persona 3 and Persona 4 collide once more, however, this time, in much more of a comprehensive fighting game experience—Persona 4 Arena Ultimax (P4U2).

With a solid blueprint to follow, a sequel to Persona 4 Arena seemed to be destined for success, however, with a seasoned developer in Arc System Works at the helm, P4U2 not only emphasizes on the aspects that made its predecessor great, but also innovates on its mechanics, both with additions, and improvements. Continue reading “Persona 4 Arena Ultimax | Review”

The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

Continue reading “The State of the FGC in 2020”

Korean Etokki Omni Black | Pros and Cons

Korean Etokki Omni Black | Pros and Cons
Date Published: 10 April, 2020

The Etokki Omni is the arcade stick I have been loyal to since early 2017, therefore, three years post purchase of this fight stick, it is time to go over the pros and cons of this fighting game peripheral, as well as who could benefit from it.

After nearly 4 years using the Qanba Q2 Pro – White, I had decided to make the switch over to a Korean style arcade stick—the Etokki Omni. The reason for the change in peripheral was due to the anticipated release of Tekken 7, and the inability to execute at optimal efficiency with a Japanese style level. Continue reading “Korean Etokki Omni Black | Pros and Cons”

Persona 4 Arena | Review

Persona 4 Arena | Review

Initial NA Release Date: August 7, 2012
Review Date: 7 April, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3, PC

Spinning off from its JRPG (Japanese Role-Playing Game) roots, Atlus with the collaboration of Arc System Works, combined efforts to bring forth the captivating universes of Persona 3 and Persona 4, respectively, into a fighting game arena.

However, similar to the ability of the Persona franchise in separating itself from the pack with its exceptional story-telling, its introduction to fighting games emphasizes unique individualism, all while still maintaining principal balance. Continue reading “Persona 4 Arena | Review”

Why I Love Akatsuki Blitzkampf’s Akatsuki

Why I Love Akatsuki Blitzkampf’s Akatsuki
Date Published: 24 December, 2019

Disciplined would be an understatement when describing what Akatsuki Blitzkampf‘s Akatsuki is really all about. He is a mysterious, yet methodical figure, who exudes the aura that only a few do in the world of fighting games posses, and that is of a leader’s.

Exemplified both in his fighting nature, as well as in his overall demeanor, Akatsuki is the true definition of a martial arts trained soldier, he is diligent and practical with his fighting style, and pragmatic with the handling of his opponents. Continue reading “Why I Love Akatsuki Blitzkampf’s Akatsuki”

Does the FGC Need to Unite?

Does the FGC Need To Unite?
Date Published: 19 November, 2019

As we close the chapter on the year 2019, and look forward onto the year 2020, the fighting game community finds itself well into its current era—the “esports era.” A change of the landscape that began to gain momentum back in 2013, has drastically transformed the way many in the community view fighting games, both literally and figuratively.

However, before we look ahead at what the future relationship of esports and fighting games might look to accomplish in the upcoming years, it would be wise to reference the past, and see in which areas the FGC succeeded and failed at, before we can begin to answer a very important question—”Does the FGC need to finally unite?” Continue reading “Does the FGC Need to Unite?”

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