The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross

The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross
Date Published: 27 August, 2020

As arguably the most recognizable pair in the FGC (Fighting Game Community) for years, especially in the modern era, Mike Ross and Ryan Gutierrez played an instrumental role in the fighting game media and content creation spaces.

Though, while the two had their hand in many fighting game related projects, both on their own, and jointly, the weekly fighting game series—The Excellent Adventures of Gootecks & Mike Ross was a show that had risen to the top of the FGC ranks, and held its No. 1 spot for years, yet, ultimately fell down from grace and lost its magic somewhere along the way. Continue reading “The Rise and Fall of The Excellent Adventures of Gootecks & Mike Ross”

Melty Blood Actress Again Current Code | Review

Melty Blood Actress Again Current Code | Review

Initial NA Release Date: April 19, 2016
Review Date: June 26, 2020
Reviewed on: PC
Platforms: PC, Arcade

Visual novels in the world of fighting games are not uncommon as they are often a means to end with regards to telling a story, however, to have a fighting game spin-off an already beloved visual novel is something more so rare.

Melty Blood Actress Again Current Code (MBAACC) defies expectations, as it not only maintains proper portrayal of the beloved figures from the Tsukihime visual novel series, but showcases unique fighting game mechanics, and character versatility. Continue reading “Melty Blood Actress Again Current Code | Review”

Persona 4 Arena Ultimax | Review

Persona 4 Arena Ultimax | Review

Initial NA Release Date: September 30, 2014
Review Date: June 6, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3

After a successful debut to the fighting game genre with Persona 4 Arena (P4A), the beloved universes of Persona 3 and Persona 4 collide once more, however, this time, in much more of a comprehensive fighting game experience—Persona 4 Arena Ultimax (P4U2).

With a solid blueprint to follow, a sequel to Persona 4 Arena seemed to be destined for success, however, with a seasoned developer in Arc System Works at the helm, P4U2 not only emphasizes on the aspects that made its predecessor great, but also innovates on its mechanics, both with additions, and improvements. Continue reading “Persona 4 Arena Ultimax | Review”

The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

Continue reading “The State of the FGC in 2020”

Korean Etokki Omni Black | Pros and Cons

Korean Etokki Omni Black | Pros and Cons
Date Published: 10 April, 2020

The Etokki Omni is the arcade stick I have been loyal to since early 2017, therefore, three years post purchase of this fight stick, it is time to go over the pros and cons of this fighting game peripheral, as well as who could benefit from it.

After nearly 4 years using the Qanba Q2 Pro – White, I had decided to make the switch over to a Korean style arcade stick—the Etokki Omni. The reason for the change in peripheral was due to the anticipated release of Tekken 7, and the inability to execute at optimal efficiency with a Japanese style level. Continue reading “Korean Etokki Omni Black | Pros and Cons”

Persona 4 Arena | Review

Persona 4 Arena | Review

Initial NA Release Date: August 7, 2012
Review Date: 7 April, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3, PC

Spinning off from its JRPG (Japanese Role-Playing Game) roots, Atlus with the collaboration of Arc System Works, combined efforts to bring forth the captivating universes of Persona 3 and Persona 4, respectively, into a fighting game arena.

However, similar to the ability of the Persona franchise in separating itself from the pack with its exceptional story-telling, its introduction to fighting games emphasizes unique individualism, all while still maintaining principal balance. Continue reading “Persona 4 Arena | Review”

Akatsuki vs Yuzuriha | Fighting Game Match-Ups

Akatsuki vs Yuzuriha | Fighting Game Match-Ups
Date Published: 22 March, 2020

The Under Night In-Birth match-up between the wandering super soldier; Akatsuki and the self-appointed vigilante; Yuzuriha is one of the most intriguing match-ups in fighting games, as it’s both even on paper, but far from even in action. Continue reading “Akatsuki vs Yuzuriha | Fighting Game Match-Ups”

What is a Cross-Up? | Fighting Games 101

What is a Cross-Up? | Fighting Games 101
Date Published: 21 March, 2020

Often confused with the term Mix-Up, the fighting game term; Cross-Up is a term used frequently in the FGC, as it’s a tactic many fighting games, especially the traditional 2-D and anime genres utilize as a part of their offensive structure.

The term “Cross-Up” refers to a situation where it is more difficult for the players’ opponent to determine whether or not they must block left or right. However, the distinguishing difference between the term “Mix-Up” and “Cross-Up” has to do with the axis’ they implement. Continue reading “What is a Cross-Up? | Fighting Games 101”

What is a Mix-Up? | Fighting Games 101

What is a Mix-Up? | Fighting Games 101
Date Published: 19 February, 2020

Fighting games like many other genres in the video game space, use specific vocabulary and even some slang to identify certain aspects unique to the genre, and although I did cover some more popular and generic terms in Fighting Games 101 – FGC Terminology and Slang, it didn’t even scratch the surface of the FGC’s wide vocabulary.

One of the more commonly used terms in fighting games, are the two combined words, “Mix-Up”, and by definition it is known as a strategy or technique of making one’s attack difficult to predict. It is a strategy that primarily involves the use of low attacks, overhead attacks, throw attacks. Continue reading “What is a Mix-Up? | Fighting Games 101”

Why I Love Akatsuki Blitzkampf’s Akatsuki

Why I Love Akatsuki Blitzkampf’s Akatsuki
Date Published: 24 December, 2019

Disciplined would be an understatement when describing what Akatsuki Blitzkampf‘s Akatsuki is really all about. He is a mysterious, yet methodical figure, who exudes the aura that only a few do in the world of fighting games posses, and that is of a leader’s.

Exemplified both in his fighting nature, as well as in his overall demeanor, Akatsuki is the true definition of a martial arts trained soldier, he is diligent and practical with his fighting style, and pragmatic with the handling of his opponents. Continue reading “Why I Love Akatsuki Blitzkampf’s Akatsuki”

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