The MacSplicer Podcast #99 – FGC in 2020 and Pro Player Retirement

 

No guest this week, as I just talked about why I took a break from the FGC for about a week, the concept of fighting game retirement, and some other small FGC news items.

Topics on this week’s show include:

  • Outlook on the FGC after the events of July 2020
  • Retirement from fighting games
  • Bandai Namco’s Fun Live event

The MacSplicer Podcast #98 – Everything FGC ft. Ernesto Lopez Jr

 

Ernesto Lopez Jr joins the show to talk a bit about his fighting game background, his experience as a comedian, and how covering FGC headlines and topics has changed his outlook on content creation, especially off of the heels of the fighting game MeToo movement.

Topics on this week’s show include:

  • Content creation background
  • FGC background
  • Comedy upbringing and experience
  • Feud with LowTierGod
  • The rise of Button Check
  • Sexual harassment in the FGC and Smash reaction
  • FGC’s cancel culture

The MacSplicer Podcast #97 – Everything FGC ft. PringleTheOne

A crazy week in the world of fighting games, and a lot too recap, so long time supporter of the show—PringleTheOne joins the show to talk about some of his fighting game history, and his take on the whole FGC twitter chaos that happened in early July.

Topics on this week’s show include:

  • Content creation background
  • FGC introduction
  • The Big 3 animes
  • Experience with Skullgirls
  • Mike Z and BunnyAyu Twitter DMs
  • Sexual harassment in the FGC and Smash
  • Mr. Wizard’s allegations and removal from EVO
  • EVO Online 2020 cancellation

The MacSplicer Podcast #96 – Everything FGC ft. HellPockets

I managed to not go on a no-guest streak! SNK connoisseur, and FGC commentator—HellPockets joins the show to talk about some of his fighting game upbringing, thoughts on The King of Fighters community, and much more!

Topics on this week’s show include:

  • FGC background
  • Transitioning to rollback netcode in fighting games
  • Commentary in fighting games
  • The King of Fighters community global presence
  • KOF XV prospecting
  • The FGC’s current state of affairs
  • Listener questions

Melty Blood Actress Again Current Code | Review

Melty Blood Actress Again Current Code | Review

Initial NA Release Date: April 19, 2016
Review Date: June 26, 2020
Reviewed on: PC
Platforms: PC, Arcade

Visual novels in the world of fighting games are not uncommon as they are often a means to end with regards to telling a story, however, to have a fighting game spin-off an already beloved visual novel is something more so rare.

Melty Blood Actress Again Current Code (MBAACC) defies expectations, as it not only maintains proper portrayal of the beloved figures from the Tsukihime visual novel series, but showcases unique fighting game mechanics, and character versatility. Continue reading “Melty Blood Actress Again Current Code | Review”

The MacSplicer Podcast #95 – Social Anxiety in the FGC

No guest on this week’s show, but I managed to ramble for about a half-hour on Samurai Shodown coming to Epic Games instead of Steam, and the social anxiety problem many people in the FGC experience.

Topics on this week’s show include:

  • Injustice: Gods Among Us free on Steam store
  • Social anxiety among people in the FGC
  • FilipinoChamp’s tournament banning
  • Samurai Shodown‘s odd decision to not launch on Steam
  • Listener questions

The MacSplicer Podcast #93 – Everything FGC ft. Pokchop

A super fun chat this week as Pokchop joins the show and talks about building a community, mental warfare, the state of Tekken 7 and much more!

Topics on this week’s show include:

  • Pokchop’s fighting game history
  • Favorite Tekken games
  • Thoughts on the current state of Tekken 7
  • Mental warfare and trash talking
  • Chop’s dojo and building the Atlanta fighting game scene
  • Thoughts on the Tekken World Tour and format
  • Listener Questions

Persona 4 Arena Ultimax | Review

Persona 4 Arena Ultimax | Review

Initial NA Release Date: September 30, 2014
Review Date: June 6, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3

After a successful debut to the fighting game genre with Persona 4 Arena (P4A), the beloved universes of Persona 3 and Persona 4 collide once more, however, this time, in much more of a comprehensive fighting game experience—Persona 4 Arena Ultimax (P4U2).

With a solid blueprint to follow, a sequel to Persona 4 Arena seemed to be destined for success, however, with a seasoned developer in Arc System Works at the helm, P4U2 not only emphasizes on the aspects that made its predecessor great, but also innovates on its mechanics, both with additions, and improvements. Continue reading “Persona 4 Arena Ultimax | Review”

The MacSplicer Podcast #92 – Everything FGC ft. Mike Z

Another week, another podcast, and this one was a treat as I got to sit down and talk to Mike ZSkullgirls and Indivisible lead designer. We spoke about the different ways of approaching fighting game features as both players and developers, his history with Marvel vs Capcom 2, and much, more!

Topics on this week’s show include:

  • Interest in game development
  • Fighting game background
  • Mechanical options in fighting games
  • Ways to learn how to play tag games
  • The importance of rollback netcode in the FGC
  • The concept of balance in fighting games

The MacSplicer Podcast #91 – Everything FGC ft. Stumblebee

Back after more than a month, and this time with yet another FGC guest! Stumblebee joins me to talk about all sorts of cool happenings in the FGC both in the past and present, and even a little future speculation.

Topics on this week’s show include:

  • Fighting game background
  • Stumblebee’s work as an FGC content creator
  • Street Fighter V‘s journey and possible future
  • Dragon Ball FighterZ selling 5 million copies
  • Fighting game netcode
  • Listener questions

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