The MacSplicer Podcast #68 – Everything FGC ft. Majin Obama

Perhaps the longest podcast I have recorded to date, but it was certainly a fun one to be a part of! I am joined by one of my favorite FGC commentators—Majin Obama, as we talk about everything and anything fighting game related.

Topics on this week’s show include:

  • FGC and Esports
  • Modern Fighting Games
  • Fighting game development
  • Japanese arcade culture
  • Western fighting game scene
  • Mainstream elements in fighting games
  • Women in fighting games
  • General FGC discussion
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The MacSplicer Podcast #67 – FGC Grassroots vs Esports

A much shorter podcast than last week’s, I ramble a bit on why I have left the mainstream gaming trend, and read Tom Cannon’s breakdown on the relationship between the FGC and Esports.

Topics on this week’s show include:

  • FGC grassroots and Esports
  • Mainstream gaming
  • Genesis 6 Hungry Box hate

The MacSplicer Podcast #63 – Why There Are Less Women in the FGC

A topic that most people in the FGC don’t really speak of much, so I decided to give my two cents on the matter of why female fighting game players are scarce in the FGC.

Topics on this week’s show include:

  • Competitiveness in the FGC
  • The possible reason for less female players in the FGC

Why I Left MMORPGs for Fighting Games

Why I Left MMORPGs for Fighting Games
Date Published: 16 December, 2018

As the video game landscape expanded throughout the years, the ability to keep up with the trends became harder and harder as there were simply too many games to play, and just not enough time to get to them all.

Therefore, as a video game player, my preferences shifted from participating in the endless new game release race, to focusing on a specific genre in gaming. A journey that began with the fighting game genre, tailed off to the MMO space, only to return home to fighting games once again. Continue reading “Why I Left MMORPGs for Fighting Games”

The MacSplicer Podcast #57 -End of 2018 Fighting Game News

I didn’t get to all of the news during The Game Awards and some other fighting game announcements last week, so I decided to recap them on on this weeks’ podcast.

Topics on this week’s show include:

  • Mortal Kombat 11 announced at The Game Awards 2018
  • Samurai Spirits release window
  • King of Fighters XV announcement
  • Smash Brothers Ultimate and its affect on the FGC
  • Persona 5‘s Joker in Smash Brothers

The MacSplicer Podcast #56 – TWT Finals 2018 Recap and Controversy

A of recap everything that transpired at Tekken World Tour 2018 as well as some thoughts on how they can make the event better as an FGC esports product.

Topics on this week’s show include:

  • TWT 2018 last chance qualifier recap
  • TWT 2018 top 8 and grand finals recap
  • JDCR and Joey Fury controversy
  • Rangchu’s moment
  • The positive and negative features of the event

The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

The MacSplicer Podcast #53 – Marketing and Culture in the FGC

One of my longer solo podcasts I’ve done where I ramble about different types of content I want to create, commentary style, and the topic of marketing in fighting games.

Topics on this week’s show include:

  • The FGC’s approach to marketing and promotion
  • Mike Ross’ and his departure from the FGC

Innovation and Imitation in the FGC

Innovation and Imitation in the FGC
Date Published: 
5 November, 2018

The FGC is comprised of many different types of players who all adopt different types of personal playstyles, however, when it comes to learning, there are really only two types of players; those who are innovators and those who are imitators.

Research in fighting games is something done by the “scientists” of the Fighting Game Community (FGC) with respect to whichever game they are focusing on at the time. The role these “fighting game scientists” provide for the FGC is quite invaluable, as they find new ways to play a character, educate on specific game situations, and many more similar examples which is something classified as “new technology” or perhaps better referred to as “tech.” Continue reading “Innovation and Imitation in the FGC”

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