Yume: The Forgotten Best | FGC Legends

Yume: The Forgotten Best | FGC Legends
Date Published: 2 June, 2021

The Persona 4 Arena series is one which has traditionally taken a backseat to other Arc System Works mainstay titles, predominately the Guilty Gear and BlazBlue franchises respectively. Although the series had a respectable competitive run from 2012 to 2016, it was never truly recognized by the wider circles in the FGC, and was even perceived by some as an inferior version of a fighting game title than what Arc System Works traditionally was known for developing.

However, despite being overshadowed in an era that had giants such as Ultra Street Fighter IV, Mortal Kombat 9, The King of Fighters XIII, and Ultimate Marvel vs. Capcom 3 drawing the majority of headlines in the fighting game community, on the evening of July 12th, 2013, a somewhat mysterious figure only known by the alias—Yume, delivered one of the most impressive performances on the EVO grand stage the FGC had witnessed to that point. Continue reading “Yume: The Forgotten Best | FGC Legends”

The State of the FGC in 2021

The State of the FGC in 2021
Date Published: 26 May, 2021

The Fighting Game Community (FGC) is no stranger to change. In it’s short history, the scene saw its roots planted in the arcades, transition over to home consoles, then eventually evolve into a legitimate online presence, which arguably prompted the community’s most recent evolution, one which inhabits the world of professional gaming, or what is better known as Esports.

However, as the FGC was quickly moving towards bigger and better, be it with larger crowds, larger prize pools, and a larger spotlight, it all came to a screeching halt, as while the FGC is known to quickly embrace change, even they were not impervious to what everyone experienced in the last year. As the world dealt with a global pandemic (COVID-19), normal everyday living became even more so of a privilege, and as each community in society had to find a way to live in an age of a pandemic, a small yet determined community dedicated to the love of fighting games found itself evolving once again.

Continue reading “The State of the FGC in 2021”

The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

Continue reading “The State of the FGC in 2020”

Persona 4 Arena | Review

Persona 4 Arena | Review

Initial NA Release Date: August 7, 2012
Review Date: 7 April, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3, PC

Spinning off from its JRPG (Japanese Role-Playing Game) roots, Atlus with the collaboration of Arc System Works, combined efforts to bring forth the captivating universes of Persona 3 and Persona 4, respectively, into a fighting game arena.

However, similar to the ability of the Persona franchise in separating itself from the pack with its exceptional story-telling, its introduction to fighting games emphasizes unique individualism, all while still maintaining principal balance. Continue reading “Persona 4 Arena | Review”

Narratives in the FGC

Narratives in the FGC
Date Published: 15 July, 2019

In a day and age where information on demand is paramount, the FGC (Fighting Game Community) is no stranger to taking part in the constant carousel that is fighting game news, professional circuit standings, player rivalries, and many other headline worthy stories and debates.

However, the storylines that are somewhat lost in the shuffle, are the ones that may not be always as timely or as alluring, but rather are more so consistent in their presence. Therefore, as we take a look at what narratives occupy the FGC in a broader sense, we may be able to predict how they might affect the future of the fighting game landscape beyond 2019.

Continue reading “Narratives in the FGC”

The State of the FGC in 2019

The State of the FGC in 2019
Date Published: 22 May, 2019

The year 2018 in fighting games was perhaps the first time in a long while where the fighting game community’s outlook moved away from the traditional star of the show featuring a bunch of supporting roles, to it’s current outlook which better resembles an ensemble cast with a couple of big names.

However, unlike a changing of the guard, the landscape of the FGC in the year 2019 is one that is seemingly taking on both the new school approach to fighting games, yet still leaving a wide enough window for the old-school fighting game identity to fit into. Continue reading “The State of the FGC in 2019”

The FGC’s Identity Crisis

The FGC’s Identity Crisis
Date Published: 19 February, 2019

Never short of interesting storylines, the fighting game community (FGC) is yet again a part of another tug of war situation, this time on one side the grassroots of the FGC, and on the other, the esports side of the FGC.

The differences between the two sides have shown themselves in multiple facets within fighting games, and as the old guard attempts to maintain tradition, while the new guard is set on embracing change, it begs the question; What is the FGC’s identity?

Continue reading “The FGC’s Identity Crisis”

Why I Left MMORPGs for Fighting Games

Why I Left MMORPGs for Fighting Games
Date Published: 16 December, 2018

As the video game landscape expanded throughout the years, the ability to keep up with the trends became harder and harder as there were simply too many games to play, and just not enough time to get to them all.

Therefore, as a video game player, my preferences shifted from participating in the endless new game release race, to focusing on a specific genre in gaming. A journey that began with the fighting game genre, tailed off to the MMO space, only to return home to fighting games once again. Continue reading “Why I Left MMORPGs for Fighting Games”

The Resurgence of the 3-D Fighting Game

The Resurgence of the 3-D Fighting Game
Date Published: 23 November, 2018

It was never ostracized or mistreated to the point of labeling it the “red-headed step-child”, but the 3-D subgenre in fighting games has traditionally been in a place all of its own. There are a myriad of theories behind why that has been the case.

Factors that vary from entry level difficulty, lesser known licenses, as well as simply the fact that the 3-D subgenre has fewer franchises than its 2-D or Anime counterparts. However, despite historically having less notoriety, 3-D fighting games are reemerging to perhaps be a significant player in the new age FGC (Fighting Game Community). Continue reading “The Resurgence of the 3-D Fighting Game”

Innovation and Imitation in the FGC

Innovation and Imitation in the FGC
Date Published: 
5 November, 2018

The FGC is comprised of many different types of players who all adopt different types of personal playstyles, however, when it comes to learning, there are really only two types of players; those who are innovators and those who are imitators.

Research in fighting games is something done by the “scientists” of the Fighting Game Community (FGC) with respect to whichever game they are focusing on at the time. The role these “fighting game scientists” provide for the FGC is quite invaluable, as they find new ways to play a character, educate on specific game situations, and many more similar examples which is something classified as “new technology” or perhaps better referred to as “tech.” Continue reading “Innovation and Imitation in the FGC”

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