The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

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The MacSplicer Podcast #75 – Fighting Games and Esports League Format

Returning for a short hiatus only to go on another one. I discuss my latest FGC project—The State of the FGC in 2019, as well as the games omitted from the project, and some fighting game esports related topics.

Topics on this week’s show include:

  • The games not mentioned in latest FGC project
  • Do fighting games need pro circuits to remain relevant?
  • Professional leagues vs open invite for fighting esports

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