The State of the FGC in 2020

The State of the FGC in 2020
Date Published: 29 May, 2020

The year 2020 for the Fighting Game Community (FGC) is ironically a year that saw factors that led to both forward progress with regards to game theory, as well as an impediment to the competitive landscape.

There is often a theme in the FGC within any given year, be it the feeling of the guard changing in 2017 or the presence of esports in 2019. However, while only being halfway through the year 2020, it is already comprised of multiple major themes that have to be taken note of.

Continue reading “The State of the FGC in 2020”

The State of the FGC in 2019

The State of the FGC in 2019
Date Published: 22 May, 2019

The year 2018 in fighting games was perhaps the first time in a long while where the fighting game community’s outlook moved away from the traditional star of the show featuring a bunch of supporting roles, to it’s current outlook which better resembles an ensemble cast with a couple of big names.

However, unlike a changing of the guard, the landscape of the FGC in the year 2019 is one that is seemingly taking on both the new school approach to fighting games, yet still leaving a wide enough window for the old-school fighting game identity to fit into. Continue reading “The State of the FGC in 2019”

Why I Love Persona 4 Arena’s Labrys

Why I Love Persona 4 Arena’s Labrys
Date Published: 17 September, 2018

Despite not technically being a legacy character in the Persona universe, Labrys’ debut to the series is quite the memorable one. On the surface, Labrys is perhaps looked at as “Just another android in a school uniform”. However, as the main focus of the original Persona 4 Arena, Labrys proved she is no ordinary robot-girl.

Although she makes it clear she abides by many rules that include decency, respect, and of-course, righteousness. Two things are for certain when it comes to Labrys, she does not tolerate anyone who hurts her friends, and her strong character stacks up to just about anyone’s. Continue reading “Why I Love Persona 4 Arena’s Labrys”

The State of the FGC in 2018

The State of the FGC in 2018
Date Published On: June 14, 2018

After what could be described as one of the most interesting years in the Fighting Game Community (FGC), 2017 not only delivered great moments and growth, but in hindsight also laid the groundwork for what the FGC in 2018 and beyond may turn into.

Similar to any longtime passionate community or organization, a changing of the guard is an inevitable element that happens, and while the FGC is not known for taking a unanimous count of votes, the sense of change certainly was present in 2017, and the road that the FGC is on in 2018, only further confirmed that same perception. Continue reading “The State of the FGC in 2018”

The Future of the Persona 4 Arena Series

The Future of the Persona 4 Arena Series
Date Published: 15 November, 2017

It has been over three years since the western release of Persona 4 Arena Ultimax (P4U2)—the second title in the Persona 4 Arena series, and one which has seen little developer support post launch, aside from an update that only reached Japanese arcades in January of 2015.

That same update, while it reinvigorated the game within the Japanese arcade community, was a major factor in the demise of not only the game’s western community; who never received the update, but also played a hand in the rapid decline of high level Japanese players the game was once full of. Continue reading “The Future of the Persona 4 Arena Series”

Create a free website or blog at WordPress.com.

Up ↑

%d bloggers like this: