Persona 4 Arena | Review

Persona 4 Arena | Review

Initial NA Release Date: August 7, 2012
Review Date: 7 April, 2020
Reviewed on: Xbox 360
Platforms: Xbox 360, PS3, PC

Spinning off from its JRPG (Japanese Role-Playing Game) roots, Atlus with the collaboration of Arc System Works, combined efforts to bring forth the captivating universes of Persona 3 and Persona 4, respectively, into a fighting game arena.

However, similar to the ability of the Persona franchise in separating itself from the pack with its exceptional story-telling, its introduction to fighting games emphasizes unique individualism, all while still maintaining principal balance. Continue reading “Persona 4 Arena | Review”

Why I Love Persona 4 Arena’s Elizabeth

Why I Love Persona 4 Arena’s Elizabeth
Date Published: 25 December, 2019

Soft spoken, calm, yet, always finds the humor in either the most benign or tense situations. The lethal elevator attendant—Elizabeth, is arguably one of the most likable characters in the Persona universe.

In a complex nature of being both so inquisitive of the things transpiring around her, yet still maintaining an air of mystery with regards to her own personal narrative, the always captivating Elizabeth is anything but ordinary. Continue reading “Why I Love Persona 4 Arena’s Elizabeth”

Why I Love Akatsuki Blitzkampf’s Akatsuki

Why I Love Akatsuki Blitzkampf’s Akatsuki
Date Published: 24 December, 2019

Disciplined would be an understatement when describing what Akatsuki Blitzkampf‘s Akatsuki is really all about. He is a mysterious, yet methodical figure, who exudes the aura that only a few do in the world of fighting games posses, and that is of a leader’s.

Exemplified both in his fighting nature, as well as in his overall demeanor, Akatsuki is the true definition of a martial arts trained soldier, he is diligent and practical with his fighting style, and pragmatic with the handling of his opponents. Continue reading “Why I Love Akatsuki Blitzkampf’s Akatsuki”

Why I Love Persona 4 Arena’s Akihiko Sanada

Why I Love Persona 4 Arena’s Akihiko Sanada
Date Published: 23 December, 2019

Soft spoken, yet determined. The world traveling boxer—Akihiko Sanada is one of the few characters in the Persona 4 Arena franchise that actually lets his fists do the talking, and needless to say, his choice of words certainly hurt.

As a more mature version of himself compared to the one who was a member of S.E.E.S. in years prior, Akihiko is much of the same when it comes to being a tough, yet reserved badass, except this time, with more emphasis on fighting and the importance of protein. Continue reading “Why I Love Persona 4 Arena’s Akihiko Sanada”

Does the FGC Need to Unite?

Does the FGC Need To Unite?
Date Published: 19 November, 2019

As we close the chapter on the year 2019, and look forward onto the year 2020, the fighting game community finds itself well into its current era—the “esports era.” A change of the landscape that began to gain momentum back in 2013, has drastically transformed the way many in the community view fighting games, both literally and figuratively.

However, before we look ahead at what the future relationship of esports and fighting games might look to accomplish in the upcoming years, it would be wise to reference the past, and see in which areas the FGC succeeded and failed at, before we can begin to answer a very important question—”Does the FGC need to finally unite?” Continue reading “Does the FGC Need to Unite?”

Why I Love Tekken’s Bryan Fury

Why I Love Tekken’s Bryan Fury
Date Published: 17 July, 2019

Be it is sentimental purposes, personal goals, or even world domination, none of those reasons apply when it comes to why he participates in The King of Iron Fist Tournament.

If there is a character that is truly indiscriminate when it comes to picking a fight, it has to be Tekken’s Bryan Fury. The wondering cyborg has never had a real cause to create havoc, however, he has always finds a way to do so, and do so with a smile when it’s all over. Continue reading “Why I Love Tekken’s Bryan Fury”

Why I Love Tekken’s Paul Phoenix

Why I Love Tekken’s Paul Phoenix
Date Published: 16 July, 2019

Perhaps never in the history of fighting games has a character turned into comedic relief, yet still maintain iconic status in the franchise’s legacy. Enter Tekken’s Paul Phoenix.

The hot-blooded modified judo biker has been on a life-long course of proving he is the best martial artist and the toughest man in the universe, and over two decades later, Paul has shown no signs of slowing down. Continue reading “Why I Love Tekken’s Paul Phoenix”

Narratives in the FGC

Narratives in the FGC
Date Published: 15 July, 2019

In a day and age where information on demand is paramount, the FGC (Fighting Game Community) is no stranger to taking part in the constant carousel that is fighting game news, professional circuit standings, player rivalries, and many other headline worthy stories and debates.

However, the storylines that are somewhat lost in the shuffle, are the ones that may not be always as timely or as alluring, but rather are more so consistent in their presence. Therefore, as we take a look at what narratives occupy the FGC in a broader sense, we may be able to predict how they might affect the future of the fighting game landscape beyond 2019.

Continue reading “Narratives in the FGC”

Why I Love The King of Fighters’ Vice

Why I Love The King of Fighters’ Vice
Date Published: 19 July, 2019

There are certain personalities in the fighting game universe that leave no doubt in mind with regard to what they’re all about, and The King of Fighters‘ Vice is a part of that select group.

The cruel woman has absolutely earned her nickname as Vice is the embodiment of violence, she speaks of destruction and acts on instinct. She is “chaos awaiting”.

Continue reading “Why I Love The King of Fighters’ Vice”

The State of the FGC in 2019

The State of the FGC in 2019
Date Published: 22 May, 2019

The year 2018 in fighting games was perhaps the first time in a long while where the fighting game community’s outlook moved away from the traditional star of the show featuring a bunch of supporting roles, to it’s current outlook which better resembles an ensemble cast with a couple of big names.

However, unlike a changing of the guard, the landscape of the FGC in the year 2019 is one that is seemingly taking on both the new school approach to fighting games, yet still leaving a wide enough window for the old-school fighting game identity to fit into. Continue reading “The State of the FGC in 2019”

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