Another week, another podcast, and this one was a treat as I got to sit down and talk to Mike Z—Skullgirls and Indivisible lead designer. We spoke about the different ways of approaching fighting game features as both players and developers, his history with Marvel vs Capcom 2, and much, more!
Topics on this week’s show include:
- Interest in game development
- Fighting game background
- Mechanical options in fighting games
- Ways to learn how to play tag games
- The importance of rollback netcode in the FGC
- The concept of balance in fighting games