Dragon Ball FighterZ Reveal Trailer Breakdown
Date Published: June 12, 2017
It was one of my most anticipated games at E3 2017 and the reveal trailer did not disappoint. Animations, mechanics, and style in classic Arc System Works fashion—Dragon Ball FighterZ (DBF) has certainly made a great first impression.
Coming to you from the hands of one, if perhaps not the best fighting game developer in the industry—Arc System Works, as well as being published by one of the most endeared and fan-involved publishing arms in Bandai Namco, Dragon Ball FighterZ is looking well on its way to becoming a prominent force in the fighting game community.
Upon further inspection of the reveal trailer one thing is for sure, Dragon Ball FighterZ looks great. The art style is reminiscent of Guilty Gear Xrd, and animations and transitions are stylish and smooth. Gameplay-wise, anti-airs, air-juggles, were featured, and while it hasn’t been confirmed yet, there seem to be some similarities akin to Guilty Gear’s Dust mechanic, as well as Injustice’s Clash/Wager mechanic.
What we can tell so far, is that there will definitely be a Marvel vs. Capcom type assist mechanic, hence the three on three battle system. There was also an instance of a parry used by Goku, however its uncertain if that is character specific or if parries are a universal gameplay option. We can also infer that there will be multiple super attacks, and assist combinations.
Lastly, it’s still unclear if power-ups and transformations are a gameplay mechanic or just a part of specific animations. There was some text hinting at having some sort of an offline experience, perhaps a story mode of some sort. It’s still early considering the early 2018 release window, however DBF has delivered quite an impressive initial blow.